Survivor field manual · vol. 0.9

Svera Defense

Barricade the lab. Pack-a-Punch your guns. Drink the perks. Hold the line until the reactor blows — or you do.

Co-op · 1–8 playersPlatform · Windows Cost · FreeStatus · Beta

— they always come back the next night. stay sharp.

Red-lit combat: a survivor firing on a cluster of zombies as one bursts apart, rifle in frame
contact — sector 7, wave 14

File 01 — field systems

Everything you carry can be upgraded. Everything hunting you adapts.

Old-school round-based survival welded to a modern gear economy. Every run is a race to out-build the horde before it out-numbers you.

01 · ARSENAL

Pack-a-Punch

Feed the machine your points; walk out with a re-tiered weapon — more damage, bigger mags, new firing behavior. Every gun has a ladder.

20+ weapons · 4 upgrade tiers
02 · PERKS

30 Perks on Tap

Speed-reload, revive-fast, double-tap, electric reload nova, spare ammo — wall machines all over the map, each with a trick.

30 perks · stackable
03 · DEFENSE

Nail It Down

Press Q, grab a crate, hammer it into the doorway. Barricades have real HP and armor — and the horde tears through if you stop repairing.

Physical cades · repairable
04 · LOADOUT

Grid Inventory

A real bag with weight, gear slots and item stats. Rotate items into the grid, equip a helmet and chest rig, right-click to use meds on a specific limb. Seven body zones — every one can bleed, fracture, or fail. (This whole page is styled after that in-game paper HUD.)

Grid bag · 7 gear slots · limb health
05 · HARDWARE

Buy, Place, Reclaim Turrets

Turrets are deployables from the arsenal crate. A green ghost shows where they stick, red where they won't — place it and it mows the horde. Hold shift to pick it back up when the wave shifts.

Auto · Flame · Tesla · Cryo · Rocket
06 · MOBILITY

Teleporters & Traps

Link pads to build a base and train the horde into a kill-box. Wire electric traps and let the map do the work.

Base-building · zombie trains

File 02 — requisition

Pack-a-Punch it.

Every weapon has an upgrade path. Bank the points, feed the machine, watch the numbers climb. Flip the stamp to see what a re-tier does — then pick a different gun.

AK-47+++ TIER II

File 03 — specimen dossier

Know what comes through the door

The horde isn't just numbers. Specials break your formation, drag you off the line, and force the fight to move. Every wave mixes the roster — and it only gets meaner.

SPEC-01 · COMMON

Walker

Slow, relentless, never alone. The mass that eats your cades and your ammo.

ThreatLow
SPEC-04 · SPRINTER

Runner

Closes the gap before you can reload. Punishes anyone reloading in the open.

ThreatMed
SPEC-07 · SCREAMER

Howler

Summons a fresh pack and scrambles your HUD. Kill it first or drown in adds.

ThreatHigh
SPEC-09 · GAS

Bloated

Bursts into a toxic cloud on death. Great at close range — for the wrong team.

ThreatHigh
SPEC-00 · BOSS

Demon

The thing containment failed on. A round-ending boss that soaks a whole team's firepower.

ThreatCritical

File 04 — personnel

Pick your survivor

Every operator drags a different edge into the breach — speed, muscle, or field medicine. More get cleared for duty the deeper your squad pushes.

VE
OP-00 · Vanguard

Vera

The reference survivor. Balanced across the board, no weak spot — learn the lab on her.

Balanced loadout
QU
OP-04 · Flux

Quantum

Moves fast, reloads faster. Built for kiting the horde and running trains.

+ Sprint · + Reload
MA
OP-06 · Anvil

Manny

Soaks hits the others can't. The body that holds the cade while the squad works.

+ Toughness
QN
OP-09 · Medic

Quinn

Keeps the squad breathing — faster revives, better meds, more per bandage.

+ Revive · + Heal
??Sealed
OP-?? · Classified

Drongo

Personnel file sealed. Clearance granted to squads that reach the deep waves.

Unlock · Wave 20

File 05 — standing orders

Survive the wave. Spend the points. Come back stronger.

01

Fortify

Between waves, nail up cades, drop turrets, reinforce the choke points.

02

Hold

The horde escalates every round — runners, howlers, bloated, and worse.

03

Bank

Kills pay points. Loot corpses for brass, meds and gear to fill your bag.

04

Upgrade

Pack-a-Punch a weapon, buy a perk, unlock a door, push deeper into the lab.

File 06 — field photographs

Straight out of the editor

Real captures from the current build. Lighting, UI and the nuclear-lab arena are still being polished — this is the game as it plays today.

First-person view down the sights at a lone zombie silhouetted in a bright doorway while pushing through a dark lab corridor on wave 4
wave 4 — contact in the doorway
Third-person survivor aiming a rifle in the lab under orange emergency lighting beside a barrel and container wall
holding the corridor — arena01
A line of zombies advancing across the arena during a wave
wave incoming
In-game paper loadout screen: grid inventory bag, rotating character doll, per-limb vitals
the loadout — grid, gear & vitals
Wide third-person shot of the survivor with points and weapon HUD
points · ammo · vitals paperdoll

File 07 — comms

Host it, or jump into ours

Svera Defense runs a dedicated server. Grab the build, launch it, connect by IP — or stand up your own for your friends.

# join the official server open sveradefense.online:7777 # or connect straight to an IP open 162.248.94.149:7777 # host your own dedicated server ZombieSurvival.exe Arena01 -server -log -port=7777 # then tell friends to open <your-ip>:7777

Kit requirements

OSWindows 10 / 11 (64-bit)
CPUQuad-core 3.0 GHz+
Memory8 GB (16 rec.)
GPUGTX 1060 / RX 580+
Storage~6 GB free
NetworkBroadband · UDP 7777
Squad1–8 co-op

File 08 — field loadout

Four perks. Two skills. Your build.

A Dark-and-Darker-style loadout: slot four passive perks and two active abilities before the raid. Every perk is a real skill-tree node — earn it, equip it, feel it.

PERK · PASSIVE

Quick Hands

Reload, bandage, nail and loot all 18% faster. The tempo build everyone learns on.

+18% action speed
PERK · PASSIVE

Thick Skin

+40 to your max health pool. Soak the hit the others can't and hold the doorway.

+40 max HP
PERK · PASSIVE

Killer Instinct

Every round bites 15% deeper. Turns a good wave into a cleared one.

+15% weapon damage
PERK · PASSIVE

Ironclad

Barricades you nail gain an armor shield and more base HP — and the carpenter perk makes your nails hold longer. The wall holds because you built it.

+cade armor · +cade HP
SKILL · ACTIVE · [Q]

Adrenaline

A burst of +30% move speed and +25% action speed for 8 seconds. Kite the horde, revive a friend, run the train — then it's on cooldown while you earn it back.

8s burst · 45s cooldown
SKILL · ACTIVE · [E]

Overclock

Your turrets fire 40% faster with +25% range for 10 seconds and instantly repair 25%. Make the sentry line sing at the exact moment the wave breaks.

10s turret surge · 60s cooldown

File 09 — field medicine

Seven zones. Every one can fail.

Tarkov-grade vitals. Bleed out, fracture a leg, black out an arm — then patch the exact limb with the exact tool. Drag a med onto a body zone, or right-click to quick-use.

ZONE · CRITICAL

Head

35 HP. Black it out and you're down. Protect it with a helmet.

Pool35
ZONE · CORE

Thorax

85 HP. The engine room — losing it ends the run. Plate carrier goes here.

Pool85
ZONE · LIMB

Arms · Legs

60–65 HP each. Blacked limbs cost you aim and speed until you splint them.

Pool60/65
TOOL · MEDS

The kit

Bandage stops bleed. Tourniquet clamps the worst. Splint sets a fracture. Surgery restores HP. Painkillers push through.

Tools×5
SKILL · REGEN

Regeneration

Buy the Regen skill and it clears your bleeds and heals your limbs back over time — hands-free.

PassiveHoT

File 10 — hold the line

The wall is a weapon

Grab a crate, hammer it into the doorway, and it becomes a living part of the fight — with real health, armor, and a horde that adapts to tear it down.

01 · BUILD

Nail & Reinforce

Hammer nails into a prop, then spend points to rank it Wood → Reinforced → Metal. Watch the green HP bar and the steel armor bar climb.

HP bar · armor bar · 3 material tiers
02 · CHEW

The horde adapts

Zombies keep hammering the structure at 2–30 damage a hit, the wood heaving harder the closer it is to giving. The chew even climbs in pitch as it weakens.

2–30 dmg/hit · escalating siege
03 · BREACH

It gives — and moves

When the nails go, a player-placed prop breaks loose: zombies shove it, knock it back, and pour through the gap. Nothing about a broken cade is safe scenery.

breach · loose-prop knockback
04 · REWARD

Aim for heads, harden your walls

Every string of headshots you land pumps extra HP into the healthy barricades you nailed — and the Carpenter perk makes every nail you drive tougher. Offense literally feeds your defense.

headshots → +cade HP · Carpenter perk → sturdier nails
05 · SENTRIES

Turrets & traps hold with you

Drop auto, flame, tesla, cryo or rocket turrets from the arsenal crate, wire electric traps into the choke, and repair the line with your hammer between waves.

5 turret types · traps · hammer-repair

File 11 — standing orders (keys)

Learn the hands

Everything you do in the raid, one card. PC / keyboard + mouse.

Move · Sprint · JumpWASD · Shift · Space
Fire · AimLMB · RMB
Hammer / nail a propRMB with hammer
Reinforce (upgrade) a cadeE on a maxed cade
Carry / place a propG
Use med on a limbdrag in bag, or right-click
Active skillsQ · E
Inventory · Field NotesTab / I · F3
Interact / loot corpseF

File 12 — after-action rankings

The wall of survivors

Every extraction is logged. Deepest wave wins; total kills break the tie. Sign in on the site and your best run climbs the board automatically.

Loading field summary…

#SurvivorSquad WaveKills
01RekkerNIGHT-SHIFT314,812
02V. KaneLAB-RATS284,109
03DozerTHE ANVIL263,977
04SableNIGHT-SHIFT243,540
05QuillSOLO223,201
06Ash-7LAB-RATS192,884

Live board syncs from /api/leaderboard · full standings · sign in to rank your runs

File 12b — squad net · live transmissions

File 13 — field dispatches

Patch notes

Fresh from the lab. The launcher pulls every one of these the next time you start.

v0.9.1 · SIEGE & STRUCTURES

The horde breaks through

Zombies now pour through a barricade the instant it's destroyed instead of grinding on dead wood, and they keep hammering structures at 2–30 damage a swing. Jump finally feels right — air control fixed — and you physically shove zombies now instead of clipping through them.

Breach-on-break · 2–30 dmg/hit · jump feel · push collisions
v0.9.0 · PAPER OVERHAUL

Torn-paper everything

A full survival-journal UI pass: reworked HUD strips, the LOADOUT grid, the FIELD NOTES skill tree, and a Dark-and-Darker-style perk & skill loadout — 4 passive perks + 2 active skills on cooldown. Drag-and-drop the grid bag; right-click your gear.

HUD · loadout · skill tree · perk loadout
v0.8.x · SURVIVAL SYSTEMS

Vitals & economy

Seven-zone Tarkov vitals — bleed, fracture, tourniquet, surgery. Pack-a-Punch, 30 perks, buyable turrets, corpse looting and wall-buys.

Vitals · PaP · perks · turrets · looting

File 14 — the road ahead

What's inbound

Svera Defense is in active development. Here's what's live today and what's coming down the line — the launcher pulls every drop automatically.

NOW

The siege

Waves, barricades, Pack-a-Punch, perks, turrets, vitals, corpse-looting — the full co-op hold.

SOON

Raid loop

A persistent stash, an extract point, and loadout insertion — take your gear and trinkets into the next raid.

SOON

8-player co-op

Full eight-survivor squads with drop-in join and Steam sessions.

NEXT

Gunsmith & maps

An in-raid weapon-mod bench — optics, suppressors, grips, mags — plus new arenas to hold.

File 15 — frequently asked

Before you deploy

COST

Is it free?

Yes — the full co-op build for Windows, free to download. No account required to play.

SQUAD

How many players?

1–8 survivors co-op. Solo it, or bring the whole crew to hold the line.

RANK

Do I need an account?

Only to climb the leaderboard. Sign in on the site and your best wave + kills post automatically.

HOST

Can I host my own?

Yes — grab the build, run ZombieSurvival.exe Arena01 -server -port=7777, and share your IP.

SPECS

Will it run?

Windows 10/11, a quad-core CPU, 8 GB RAM and a GTX 1060 / RX 580 do it. ~6 GB on disk.

BUGS

Found an issue?

It's pre-release — expect sharp edges. Post it on the bug forum and we'll chase it.

File 16 — release order · no account required

Hold the line

The full co-op build for Windows. Auto-updates to the latest patch every time you launch.

Download for Windows · ~1.3 GB
v0.9.0 · BETA

Game Client

Win64 · portable zip + launcher
AUTO-UPDATE

Always current

Launcher pulls the latest patch on start
DEDICATED

Server build

Headless Win64 · host for your crew