Survivor field manual · vol. 0.2.5

Svera Defense

Barricade the lab. Pack-a-Punch your guns. Drink the perks. Hold the line until the reactor blows — or you do.

Co-op · 1–8 playersPlatform · Windows Maps · 6Arsenal · 45 weapons Turrets · 8 typesController · full Xbox Cost · FreeStatus · Alpha

— they always come back the next night. stay sharp.

A survivor aiming a rifle down a lab corridor under orange emergency lighting
contact — sector 7, wave 14

File 01 — field systems

Everything you carry can be upgraded. Everything hunting you adapts.

Old-school round-based survival welded to a modern gear economy. Every run is a race to out-build the horde before it out-numbers you.

01 · ARSENAL

Pack-a-Punch

Feed the machine your points; walk out with a re-tiered weapon — more damage, bigger mags, new firing behavior. All 45 weapons take the ladder, standard arsenal included.

45 weapons · 3 PaP tiers
02 · PERKS

Perks on Tap

Speed-reload, revive-fast, double-tap, electric reload nova, spare ammo — wall machines all over the map, each with a trick.

Wall machines · stackable
03 · DEFENSE

Nail It Down

Press G, grab a crate, hammer it into the doorway. Barricades have real HP and armor — and the horde tears through if you stop repairing.

Physical cades · repairable
04 · LOADOUT

Grid Inventory

A real bag with weight, gear slots and item stats. Rotate items into the grid, equip a helmet and chest rig, right-click to use meds on a specific limb. Seven body zones — every one can bleed, fracture, or fail — and a four-tab stash to bank what you extract. (This whole page is styled after that in-game paper HUD.)

Grid bag · 7 gear slots · limb health · 4-tab stash
05 · HARDWARE

Buy, Place, Reclaim Turrets

Turrets are deployables from the arsenal crate. A green ghost shows where they stick, red where they won't — place it and it mows the horde. Eight emplacements, each with its own report, tracer and muzzle signature, so your ears can read the line.

MG · Shotgun · Tesla · Rocket · Flame · Heavy Cannon · Scorcher · Suppressor
06 · COMMAND

Hired Hands

Buy a Soldier to hold a lane, an Upkeeper to patch the cades, a Drone to watch the sky. Real bodies with overhead health bars and a ten-verb order menu.

Soldier · Upkeeper · Drone · 10 orders

File 02 — requisition

Pack-a-Punch it.

Three tiers on every gun in the game — ×1.15, ×1.3, ×1.5 damage at 4,000 / 8,000 / 14,000 points. Bank the points, feed the machine, watch the numbers climb. Flip the stamp to see what a re-tier does — then pick a different gun.

AK-47+++ TIER II

File 03 — specimen dossier

Know what comes through the door

The horde isn't just numbers. Specials break your formation, drag you off the line, and force the fight to move. Every wave mixes the roster — and it only gets meaner.

SPEC-01 · COMMON

Walker

Slow, relentless, never alone. The mass that eats your cades and your ammo.

ThreatLow
SPEC-04 · SPRINTER

Runner

Closes the gap before you can reload. Punishes anyone reloading in the open.

ThreatMed
SPEC-07 · SCREAMER

Howler

Summons a fresh pack and scrambles your HUD. Kill it first or drown in adds.

ThreatHigh
SPEC-09 · GAS

Bloated

Bursts into a toxic cloud on death. Great at close range — for the wrong team.

ThreatHigh
SPEC-00 · BOSS

Demon

The thing containment failed on. A round-ending boss that soaks a whole team's firepower.

ThreatCritical

File 04 — personnel

Pick your survivor

Every operator drags a different edge into the breach — speed, muscle, or field medicine. More get cleared for duty the deeper your squad pushes.

VE
OP-00 · Vanguard

Vera

The reference survivor. Balanced across the board, no weak spot — learn the lab on her.

Balanced loadout
QU
OP-04 · Flux

Quantum

Moves fast, reloads faster. Built for kiting the horde and running trains.

+ Sprint · + Reload
MA
OP-06 · Anvil

Manny

Soaks hits the others can't. The body that holds the cade while the squad works.

+ Toughness
QN
OP-09 · Medic

Quinn

Keeps the squad breathing — faster revives, better meds, more per bandage.

+ Revive · + Heal
??Sealed
OP-?? · Classified

Drongo

Personnel file sealed. Clearance granted to squads that reach the deep waves.

Unlock · Wave 20

File 05 — standing orders

Survive the wave. Spend the points. Come back stronger.

01

Fortify

Between waves, nail up cades, drop turrets, reinforce the choke points.

02

Hold

The horde escalates every round — runners, howlers, bloated, and worse.

03

Bank

Kills pay points. Loot corpses for brass, meds and gear to fill your bag.

04

Upgrade

Pack-a-Punch a weapon, buy a perk, unlock a door, push deeper into the lab.

File 06 — field photographs

Straight out of the editor

Real captures from the current build. Lighting, UI and the nuclear-lab arena are still being polished — this is the game as it plays today.

First-person view down the sights at a lone zombie silhouetted in a bright doorway while pushing through a dark lab corridor on wave 4
wave 4 — contact in the doorway
Third-person survivor aiming a rifle in the lab under orange emergency lighting beside a barrel and container wall
holding the corridor — arena01
A line of zombies advancing across the arena during a wave
wave incoming
In-game paper loadout screen: grid inventory bag, rotating character doll, per-limb vitals
the loadout — grid, gear & vitals
Wide third-person shot of the survivor with points and weapon HUD
points · ammo · vitals paperdoll

File 07 — comms

Host it, or jump into ours

Svera Defense runs a dedicated server. Grab the build, launch it, connect by IP — or stand up your own for your friends.

# join the official server open sveradefense.online:7777 # or connect straight to an IP open 162.248.94.149:7777 # host your own dedicated server ZombieSurvival.exe Arena01 -server -log -port=7777 # then tell friends to open <your-ip>:7777

Kit requirements

OSWindows 10 / 11 (64-bit)
CPUQuad-core 3.0 GHz+
Memory8 GB (16 rec.)
GPUGTX 1060 / RX 580+
Storage~6 GB free
NetworkBroadband · UDP 7777
Squad1–8 co-op

File 08 — field loadout

Four perks. Two skills. Your build.

A Dark-and-Darker-style loadout: slot four passive perks and two active abilities before the raid. Every perk is a real skill-tree node — earn it, equip it, feel it.

PERK · PASSIVE

Quick Hands

Reload, bandage, nail and loot all 18% faster. The tempo build everyone learns on.

+18% action speed
PERK · PASSIVE

Thick Skin

+40 to your max health pool. Soak the hit the others can't and hold the doorway.

+40 max HP
PERK · PASSIVE

Killer Instinct

Every round bites 15% deeper. Turns a good wave into a cleared one.

+15% weapon damage
PERK · PASSIVE

Ironclad

Barricades you nail gain an armor shield and more base HP — and the carpenter perk makes your nails hold longer. The wall holds because you built it.

+cade armor · +cade HP
SKILL · ACTIVE

Adrenaline

A burst of +30% move speed and +25% action speed for 8 seconds. Kite the horde, revive a friend, run the train — then it's on cooldown while you earn it back.

8s burst · 45s cooldown
SKILL · ACTIVE

Overclock

Your turrets fire 40% faster with +25% range for 10 seconds and instantly repair 25%. Make the sentry line sing at the exact moment the wave breaks.

10s turret surge · 60s cooldown

File 09 — field medicine

Seven zones. Every one can fail.

Tarkov-grade vitals. Spring a bleed and a countdown starts, fracture a leg, black out an arm — then patch the exact limb with the exact tool, channel bar and all. Drag a med onto a body zone, or right-click to quick-use.

ZONE · CRITICAL

Head

35 HP. Black it out and you're down. Protect it with a helmet.

Pool35
ZONE · CORE

Thorax

85 HP. The engine room — losing it ends the run. Plate carrier goes here.

Pool85
ZONE · LIMB

Arms · Legs

60–65 HP each. Blacked limbs cost you aim and speed until you splint them.

Pool60/65
TOOL · MEDS

The kit

Bandage stops bleed. Tourniquet clamps the worst. Splint sets a fracture. Surgery restores HP. Painkillers push through.

Tools×5
SKILL · REGEN

Regeneration

Buy the Regen skill and it clears your bleeds and heals your limbs back over time — hands-free.

PassiveHoT

File 10 — hold the line

The wall is a weapon

Grab a crate, hammer it into the doorway, and it becomes a living part of the fight — with real health, armor, and a horde that adapts to tear it down.

01 · BUILD

Nail & Reinforce

Hammer nails into a prop, then spend points to rank it Wood → Reinforced → Metal → Steel → Diamond. Watch the green HP bar and the steel armor bar climb.

HP bar · armor bar · 5 material tiers
02 · CHEW

The horde adapts

Zombies keep hammering the structure at 2–30 damage a hit, the wood heaving harder the closer it is to giving. The chew even climbs in pitch as it weakens.

2–30 dmg/hit · escalating siege
03 · BREACH

It gives — and moves

When the nails go, a player-placed prop breaks loose: zombies shove it, knock it back, and pour through the gap. Nothing about a broken cade is safe scenery.

breach · loose-prop knockback
04 · REWARD

Aim for heads, harden your walls

Every string of headshots you land pumps extra HP into the healthy barricades you nailed — and the Carpenter perk makes every nail you drive tougher. Offense literally feeds your defense.

headshots → +cade HP · Carpenter perk → sturdier nails
05 · SENTRIES

Turrets & traps hold with you

Drop MG, shotgun, tesla, rocket or flame turrets from the arsenal crate — or spring for the heavy cannon, the Scorcher or the Suppressor — wire traps into the choke, and repair the line with your hammer between waves.

8 turret types · traps · hammer-repair

File 11 — standing orders (keys)

Learn the hands

Everything you do in the raid, one card. PC / keyboard + mouse.

Move · Sprint · JumpWASD · Shift · Space
Fire · AimLMB · RMB
Hammer / nail a propRMB with hammer
Reinforce (upgrade) a cadeE on a maxed cade
Carry / place a propG
Use med on a limbdrag in bag, or right-click
Lean (peek)Q · E
Inventory · Field NotesTab / I · F3
Interact / loot corpseF

File 12 — after-action rankings

The wall of survivors

Every extraction is logged. Deepest wave wins; total kills break the tie. Sign in on the site and your best run climbs the board automatically.

Loading field summary…

#SurvivorSquad WaveKills
Loading standings…

Live board syncs from /api/leaderboard · full standings · sign in to rank your runs

File 12b — squad net · live transmissions

File 13 — field dispatches

Patch notes

Fresh from the lab. The launcher pulls every one of these the next time you start — the full patch log has the whole story.

LATEST · v0.2.5 · FRONT DOOR

A launcher that tells you the truth

The SVERA field launcher installs once and keeps the game current — real byte counts on the download, every one of the 4,326 files named as it unpacks, and the latest dispatch on the front page. Plus: the server list finally backs out on Esc or B, hosting caps at 20 instead of 4, and the in-game browser can see the internet at last.

launcher · auto-update · 20-player host · server browser · read the dispatch
v0.2.4 · SHIPPED HANDS

The build that ships All Hands Below

Everything from the 0.2.3 dispatch, downloadable now — plus full Xbox controller support end to end, true-first-person legs, third-person lean, a third-person aim fix, photographed shop portraits for every weapon, HUD toggle options, and Pack-a-Punch for the standard arsenal.

controller · TFP legs · aim fix · portraits · PaP · read the dispatch
v0.2.3 · ALL HANDS BELOW

New map: a submarine called Bellows

Multi-deck hallways, hull quakes that chip your health, leaks that flood the bilge with real rising water, and a crew-only elevator — the dead take the stairs. Plus three new turrets, the FAL, SV-98 and RPG-7, a Tarkov-feel handling pass with Q/E lean, and a squad you can finally see.

Bellows · 3 turrets · 3 guns · lean-peek · read the dispatch
v0.1.9 · THE HORDE LEARNS TO KNOCK

Your barricades finally matter

Regular zombies now attack barricades — the common horde swings at whatever blocks it instead of standing arms-out at dead wood. Big cades are reachable, props underfoot count, and the free arsenal crate stops spawning in your face.

cade combat · crate placement · read the dispatch
v0.9.5 · FULL ROSTER

The arms and the horde come back

First-person arms and all eleven special zombies are back in the packaged build — both were missing from the download before. Waves now genuinely scale as they climb, the mystery box pays out instead of jamming, corpse-loot rarity is fixed, and match XP is counted once.

FP arms · 11 specials · wave scaling · mystery box · loot rarity · XP
v0.9.1 · SIEGE & STRUCTURES

The horde breaks through

Zombies now pour through a barricade the instant it's destroyed instead of grinding on dead wood, and they keep hammering structures at 2–30 damage a swing. Jump finally feels right — air control fixed — and you physically shove zombies now instead of clipping through them.

Breach-on-break · 2–30 dmg/hit · jump feel · push collisions
v0.9.0 · PAPER OVERHAUL

Torn-paper everything

A full survival-journal UI pass: reworked HUD strips, the LOADOUT grid, the FIELD NOTES skill tree, and a Dark-and-Darker-style perk & skill loadout — 4 passive perks + 2 active skills on cooldown. Drag-and-drop the grid bag; right-click your gear.

HUD · loadout · skill tree · perk loadout
v0.8.x · SURVIVAL SYSTEMS

Vitals & economy

Seven-zone Tarkov vitals — bleed, fracture, tourniquet, surgery. Pack-a-Punch, a wall of perks, buyable turrets, corpse looting and wall-buys.

Vitals · PaP · perks · turrets · looting

File 14 — the road ahead

What's inbound

Svera Defense is in active development. Here's what's live today and what's coming down the line — the launcher pulls every drop automatically, and the full operations board has the whole plan.

NOW

The siege

Six maps, 45 guns, eight turrets, squad units, vitals, the four-tab stash, full controller support — the whole co-op hold, live in v0.2.5.

SOON

Next patrol

Gamepad inventory navigation, quick-med hotkeys, wall-buys for the new guns, the mystery-box beam, turret Pack-a-Punch.

NEXT

The campaign

True first person rebuilt on ALS, more maps in the Bellows spirit, boss waves, a squad kill feed, stash sync on the official server.

1.0

The wall holds

Full Steam launch, community maps if the horde cooperates, seasonal events. Written in pencil, not ink.

File 15 — frequently asked

Before you deploy

COST

Is it free?

Yes — the full co-op build for Windows, free to download. No account required to play.

SQUAD

How many players?

1–8 survivors co-op. Solo it, or bring the whole crew to hold the line.

RANK

Do I need an account?

Only to climb the leaderboard. Sign in on the site and your best wave + kills post automatically.

HOST

Can I host my own?

Yes — grab the build, run ZombieSurvival.exe Arena01 -server -port=7777, and share your IP.

SPECS

Will it run?

Windows 10/11, a quad-core CPU, 8 GB RAM and a GTX 1060 / RX 580 do it. ~6 GB on disk.

BUGS

Found an issue?

It's pre-release — expect sharp edges. Post it on the bug forum and we'll chase it.

File 16 — release order · no account required

Hold the line

The full co-op build for Windows. Auto-updates to the latest patch every time you launch.

RECOMMENDED · SVERA LAUNCHER

Auto-updates · patch-only, no re-downloads

Run the installer once. It downloads and verifies the game, then every launch after only pulls the small patch — and shows patch notes, the ladder and who's online while it works.

Get the Launcher · 3 MB installer

Windows may warn that the publisher is unverified — the installer isn't code-signed yet. Choose More info → Run anyway.

Prefer the old script launcher? SveraLauncher.bat · SveraLauncher.ps1 (grab both into one folder, run the .bat).

Download for Windows · ~1.6 GB (manual)
v0.2.5 · ALPHA

Game Client

Win64 · portable zip + launcher
AUTO-UPDATE

Always current

Launcher pulls the latest patch on start
DEDICATED

Server build

Headless Win64 · host for your crew