File 17 — operations board · forward planning

The road ahead.

Three stacks of orders on the planning desk: what ships on the next patrol, what the campaign holds, and the far wall marked 1.0. The near stack is commitments; the far stack is intent — subject to the horde's cooperation.

Next patrol

· soon

Close-order work: quality-of-life on the systems already in your hands, shipping in the next drops.

  • Gamepad inventory navigationAn analog cursor through the grid bag — full controller play shouldn't end at the menu screen.
  • Quick-med hotkeysBandage without opening the bag when the doorway is busy.
  • Wall-buys for the new gunsThe FAL, SV-98 and RPG-7 chalked onto the walls of the new maps.
  • Mystery-box light beamThe box calls across the map the way it's supposed to.
  • Turret Pack-a-PunchThe standard turret line takes upgrade tiers, same as the guns.
  • More Bellows set-piecesThe boat gets more ways to fight back.

The campaign

· mid-term

The bigger works — each one a patch headline of its own, in the order the fight demands them.

  • True first person, done rightA ground-up ALS-based body — legs, lean and slide that hold up under inspection.
  • More mapsIn the Bellows spirit: spaces that fight back.
  • Boss wavesRounds built around the things containment failed on.
  • Team-wide kill feedKnow what your squad is doing two decks away.
  • Dedicated-server stash syncYour stash follows you onto the official server.
  • Steam release prepStore page, builds and plumbing for the wider deployment.

The wall at 1.0

· far

The far wall of the planning desk. Written in pencil, not ink — this is where we're pointed, not a promise with a date on it.

  • Full Steam launchThe finished siege, on the storefront, one click from your squad.
  • Workshop & community maps?The question mark is honest — we want your doorways in the rotation.
  • Seasonal eventsThe horde keeps a calendar too.

— subject to the horde's cooperation.

Last revised 31 Jul 2026 · v0.2.4 · the patch log records what actually shipped